Noise116
Perlin and simplex noise are the motor under most of these: a smooth random field sampled over time, so a grid breathes, a spectrum sheet billows like a flag in wind, or a lattice folds into symmetry. It is the cheapest way I know to make a thing move as though weather were happening to it.
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Animated text points v6 — Black -
Animated text points v7 — Normal material -
Animated text points v9 — Warping -
Censored v9 — Wave -
Dominant colors block switch -
Dragon corridor v1 (Three.js) -
Flowers shaders v1 — Melted -
Flowers shaders v2 — Pipes -
Flowers shaders v3 — Hand pipes -
Flowers v0 — Turbine -
Flowers v1 — Recursive -
Flowers v2 — Triple -
Flowers v3 — Petals flapping -
Flowers v4 — Easing curves -
Hand tracking v12 — Mosaic -
Hand tracking v13 — Point cloud -
Kinetic — Grid spheres -
Mask v1 -
Noise grid v1 — Basic -
Noise grid v10 — Variable stick -
Noise grid v12 — Field on fire -
Noise grid v11 — Rotation -
Noise grid v2 — Eased -
Noise grid v3 — Basic with holes -
Noise grid v4 — Pulse -
Noise grid v5 — Stick -
Noise grid v6 — Distance check -
Noise grid v7 — Pulse field -
Noise grid v8 — Pulse easing -
Noise grid v9 — Drifting -
Noise lines — Circle colored -
Noise lines — Circle -
Noise strips v1 -
Noise strips v2 -
Noise strips v3 — Lava -
Peaks shaders — Cone