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Noise grid v8 — Pulse easing

The same pulse with the clamp taken off: on the beat the dots extrapolate past the canvas and the grid blows itself out.

2dshadersnoiseiridescent

The weight here is an unclamped eased mapping of the noise angle. When the falloff pulses to 1.0 the Perlin sum shoots far past a full turn, the easing extrapolates rather than saturating, and the dots grow to canvas-filling discs before collapsing back.

The instanced renderer draws each cell as its own quad in grid order with alpha blending, so those blown-up discs stack in the original's draw order however large they get. Letting a mapping run past its range on purpose is the trick worth stealing from this one.