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Dragon corridor v1 (Three.js)

The same corridor and the same dragon, ported to Three.js — the sketch that proves the engines are peers rather than one being the real one.

3dshadersnoiseiridescent

A faithful port of the p5 corridor: same infinite square tube, same weaving snake, same smoked-glass obstacles. The shader is essentially the same GLSL; what changes is what carries it — a Three.js ShaderMaterial on a fullscreen quad instead of p5's WebGL layer.

It exists as a control. The two run side by side in the same gallery, from the same parameters, and look the same — which is the whole argument for keeping the rendering layer engine-agnostic.