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Flowers shaders v1 — Melted

Hundreds of overlapping discs fused into layered petals, rebuilt per pixel in a single fragment shader and lit like an oil slick.

2dshadersnoiseiridescent

A GPU re-imagining of an older CPU flower. The original walked an eased S-curve with some 250 steps and stamped a cluster of petals at each one — a ring of overlapping circles whose size pulsed along the path and whose rotation wound up with the step index. The overlap is where the shapes came from: hundreds of outlined discs fusing into intricate layered petals.

Here every pixel re-derives the same circles, unions the discs and keeps the one drawn last, which reproduces the original's painter ordering exactly while costing a single full-screen pass. The palette is the family's thin-film spectrum — a cosine ramp that reads as soap film rather than as a rainbow.