Noise grid v2 — Eased
The same field, with the dot size run through an easing curve — the knob that turns a flat grid into a breathing one.
One dot per cell as before, but the weight is an eased mapping of the noise angle over its converged range rather than a linear one. The easing is a parameter and it is the whole sketch: the same field reads as gentle or as violent depending on which curve the sizes travel through.
The curve is applied in the vertex shader, so switching it costs nothing — it is a branch on a uniform, not a different sketch.







