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Peaks — Grid

A bed of glossy teardrops, one per grid cell, points out of the screen and splays toward the edges while a noise field repaints their rainbow shading.

3dnoiseiridescent

The frame is tiled with blobby spikes — round and fat up front, tapering to a point deep behind — and the further a cell sits from the centre, the more its drop leans outward, so the array reads as a bed of quills aimed at the viewer. The whole board tilts a few degrees on all three axes over the loop, and the shading slides as it does.

Each teardrop is a receding column of about 150 single points, stamped with fat strokes near the screen and thin ones at depth; the perspective projection smears that column into the drop silhouette, no geometry involved. Hue and opacity per point come from Perlin noise of the cell position, stack depth and tilt angles, pushed through a phase-shifted trig palette, so the rainbow gradients on every drop are slices of one continuous field.