Semaphore v1 — Lines
Fat rounded strokes glow inside stacked halos, swinging around hidden orbits, stretching and flattening as a twist term squashes their endpoints.
Each shape on screen is a capsule — one thick round-capped stroke between two points — wrapped in progressively larger, darker copies of itself that fan out like an echo. The capsules swing around their grid cells, lengthen, tip over and shrink as the loop turns, their halos trailing a few degrees behind.
The skeleton is the dots version's: the same stack of shadow passes with stroke weight falling from a thousand pixels to 75 while the colour brightens, the same oscillating count of shapes per orbit, the same RGB channels reading sines and cosines of the orbit angle. What changed is the geometry — instead of stamping one point, each pass strokes a segment from a wave-displaced vector to the next angle's vector, and a twist clock multiplies the endpoints by sin and cos of time, so a capsule's length and heading keep breathing even while its orbit stays put.





