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Text morphing — Rotating scene

The dotted glyph tunnel tips over in space, easing between preset pitch-and-yaw poses with each morph so the cone of colour is seen from the side.

3dnoisetypographyiridescent

The dotted glyph tunnel of the depth series, set loose in space: as the character morphs through its list, the whole scene eases to a new pitch-and-yaw pose from a preset list, so the cone of dots is seen obliquely, edge-on, then face-on again. A crisp figure anchors one end while compound-scaled layers spray colour off behind it.

Rotation and morphing share one playhead, and a sync option pads the pose list to the glyph count so every character change arrives with its own camera angle. The layers are stamped flat and then rotated together as one rigid buffer — not layer by layer — which keeps the tunnel coherent seen from the side, and the span of the position-and-depth hue noise widens and narrows over the loop.