Splines v1 — Interactive
The rounded neon splines re-fitted each frame through live tracked points — one per hand, finger or pose — or splined trails ribboning behind them.
The same control-point-free splines as v0, but the points come from the live interaction layer instead of a procedural layout. Each detected entity (a hand, a body pose, a face, or a virtual source like orbit) becomes ONE ordered group, and every group is drawn as its own spline.
Two modes: - live → re-fit a spline through each group's current points every frame (e.g. a fan across the fingertips, an arc across the body, or — with Vision → Fingers — one spline along each finger's joints). - trail → track each group's anchor over time and spline that history, so moving a hand/pointer draws a ribbon in the air. Most groups anchor at their centroid; finger groups anchor at the FINGERTIP, so each finger acts as a pen and traces its own line.
It works with no webcam out of the box because the orbit source is enabled by default; turn on Vision → Hands / Body / Face to drive it with the camera.








