Motion foley
Ten shape gestures, each paired with a synthesised sound effect: one shared easing times the deformation and the audio, so every action is heard as it is seen.
A tiled gallery of labelled gestures — growing, sliding, twisting, breaking and six more — each shape running its own loop of wind-up, hold and resolution. The tiles are staggered around the cycle so the gestures answer one another instead of firing in unison.
Each gesture carries two banks of code-synthesised sound: a tension sound for the action and a release for the return to rest — by default the tension played backwards, a guaranteed matching pair. A sound is stored as a schedule of events at fractional times, and the same easing curve drives both the shape's deformation and the playhead that fires those events, so onsets land exactly where the motion is in its arc and any effect stretches to any duration.





