Braid v2 — Wire mesh
A loom that never stops: warp wires under tension, a shuttle passing row after row, the woven fabric scrolling upward.
Plain weave, honestly modelled. The warp runs the full height — dead straight below the weaving front, taking up its over-under crimp just beneath it — while the weft only exists in the fabric already woven above. Each new weft row sweeps in from the side like a shuttle pass, alternating direction row by row the way a real loom does.
Same construction as the rest of the family: one raymarched distance field, so the crimp is something the shader solves rather than wire that had to be bent by hand.







